The long awaited return of Kingdom-based gameplay features comes to Bitrealm Season 2!
hey guys, dandy here.
for those of you who were players in Bitrealm Season 1, you’ll know that the kingdom gameplay was an integral part of that entire season. Season 2 has felt lonely without it, but with careful consideration and planning we’ve gone through the motions to bring it back! however, this version of kingdoms gameplay won’t be using factions as a base, but instead we’ll be implementing Towny and Siege War. many avid multiplayer server players will already know what Towny and Siege War are, but for those unenlightened let me introduce you!
Towny is a plugin that functions very similarly to how kingdoms did in the last season, with a few notable changes. just as in the previous season, Towny aides players in working together as well as claiming and protecting their land. However, unlike in Season 1 where all land was universally claimed under the kingdom you belonged to, land is now claimed through towns. towns can be fully configured by the mayor to include taxes, land for sale, and many other unique features. the claims are still handled through chunk-based claiming, but letting players to determine their own legislation on those claims allows for more creative freedom with how they use their land.
outside of protecting your well earned loot, sharing land with your friends, and and deciding your own turf rules – towns can automatically produce resources! towns serve as a solution to the lack of infinite materials that comes with our pre-made map by infinitely generating resources which can be collected by players. these resource wells grow in potency the larger your town grows.
this is all well and good, but where are the kingdoms? well – kingdoms (referred to as nations in the original version of towny) are simply collections of towns with a capitol and a king. all towns in a nation are granted the benefits of being in said nation, all while having the freedom to do whatever they please with their individual territory.
all of these divisions – towns and nations – are displayed on the server’s map for everyone to see. mayors an kings can fully customize the colors of their towns and nations, so look forward to seeing some new fancy flare on the world map!
an integral part of the kingdoms experience was the pvp. before, we had masswars that dictated when we all agreed to fight. now that the server is going public, that kind of model is unsustainable and would get way too chaotic. the other big issue with that model was the issue of availability. if players weren’t able to make it to the masswar or werent online when someone decided to raid their base, they were essentially doomed. Siege War solves both of those problems.
sieges are how pvp is conducted in the new season. instead of chunk-by-chunk domination of a town, sieges are occupations of an entire town at once. sieges are essentially a 3 day long king of the hill minigame that gives control of the town to whoever wins. players can participate in the siege once every hour, and only get to participate 3 times a day on weekdays and 6 times a day on weekends. this means that people with jobs and other responsibilities can still participate and still have a chance against people with much more time to spare.
the victorious kingdom can no longer invade a town and steal all their stuff, instead they can occupy the town and plunder from their bank and resource wells. additionally, the 5 most influential nations (size population and wealth) on the server automatically get heaps of free items every Saturday morning. this promotes a new non-toxic reason to pvp – resources and global domination.
there’s a lot of features i’m not mentioning in this post…
Towny and Siege War are both so expansive that if i was to explain all of their features in this post it would be too long to read. luckily, we have an entire tutorial dedicated to towny features in-game. if you’re interested in learning the intricate details of these new features, just type the command /t help in-game.
that’s all for now, and as always i love you all and thank you for your continued support.
p.s. i hope you liked my art